![]() ![]() None of those advancements are built into Google Cardboard, which is powered by your smartphone. To make the experience even closer to reality, the Rift has a camera that works with dozens of infrared sensors to keep track of how you move, letting you crouch and even lean forward and peer sideways by dipping your shoulder down. That means bringing in line the motions of your head with what's on the screen - as well as cutting down the smearing of images when you move too fast. Those additions helped the company develop techniques for vastly reducing latency. Oculus has also built out its ranks with some of gaming's most technically gifted minds, from Id Software co-founder and Doom creator John Carmack to Valve's Michael Abrash. Oculus' Rift headset relies on a bevy of tech, like an external camera and sensors, to make the VR experience more life-like. So don't expect, with Cardboard, to experience anything on the level of Sony's dragon-fighting, archery demo for the Morpheus headset or the dog fighting spacecraft game Eve: Valkyrie that runs on the Rift. While the Rift headset also uses smartphone screens as its display, the device powers its software from a high-end gaming PC. Think of Rift showing you what's it like to jump into the console video game on your big screen, while Cardboard is more like immersing yourself in a not quite grainy, but not exactly crisp image of a smartphone app. Of course, Cardboard is not going to have the graphical fidelity of Oculus' current VR demos. "By making it easy and inexpensive to experiment with VR, we hope to encourage developers to build the next generation of immersive digital experiences and make them available to everyone," Google concludes. "Thinking about how to make VR accessible to more people, a group of VR enthusiasts at Google experimented with using a smartphone to drive VR experiences." "Developing for VR still requires expensive, specialized hardware," Google writes on its dedicated Cardboard developers page. ![]()
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